幾個月前,我有機會與封面運動員Damian Lillard進行了Zoom通話。他是一名忠實2K遊戲玩家,並且對2K21有很多寶貴的反饋意見和想法。但是他還有個最大的要求?那就是能夠在MyCAREER模式中建立大號PG。因此,爲了所有想成爲Penny Hardaway的玩家着想,我們將PG的最大高度提高到了6'8英寸(2.03米),對此,利指導非常感謝。他繼續分享他對遊戲玩法的建議,然後我們將這些建議添加到我們已經在社區中執行的心願單。收集了所有反饋後,我們得出了很多好的建議,我們知道玩家社區希望看到這些(例如長傳出界?),併爲了玩家提出基於技能的解決方案。

我們一直以自己是市面上最真實的籃球遊戲而自豪,並且這種情況永遠不會改變。但是,我們面臨的挑戰之一是在模擬現實生活,和製作一款令廣大粉絲感到愉悅的遊戲之間取得適當的平衡。那就是關於Skill Gap VS(不懂這個,瞭解的老哥評論區見)的辯論。輔助功能開始發揮作用。我們追求的目標是創建一款對新玩家容易上手遊戲,同時也爲資深玩家提供足夠的空間顯示技術差距,使其真正發揮自己的才能。

(卑微作者,大佬們求下關注)

英語原文:

I had the opportunity to jump on a Zoom call with cover athlete, Damian Lillard, a few months back. He is a huge 2K gamer and had a ton of great feedback and ideas for 2K21. But his biggest request? Being able to make an oversized PG in MyCAREER. So, for all you Penny Hardaway wanna bes, you have Dame to thank for that as we have upped the max height for PG to 6'8”. Dame continued to share his likes and dislikes of gameplay, which we then added to the running wishlist that we already had from the community. After compiling all the feedback, We came away with a great list of items that we knew the community wanted to see improved (e.g. long passes downcourt sailing out of bounds) and came up with skill-based solutions that would be more fun and fair for everyone.

We' ve always prided ourselves as being the most authentic basketball simulation on the market, and that will never change. But one of the challenges that We face is striking the right balance between simulating real life and making a game that's fun and enjoyable for a wide range of fans. That's where the debate on Skill Gap VS. Accessbility comes into play. The target we shoot for is to create a game that's easy to pick up and play for new users while also providing enough of a skill gap for veteran users to really showcase their talent.

圖片資源來自Twitter

翻譯整理來自9527遊樂園

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